UIEtips: Explore These 7 Great Podcasts from 2013

This past year we featured some fantastic podcasts from a variety of UX luminaries. It was difficult to cull the list but we managed to do just that. Here for your listening pleasure are our favorite podcasts from 2013.

Designing Microinteractions

Dan Saffer photoDo you think about the ringer on your phone and the ability to turn it off? Dan Saffer uses this example to kick off his book Microinteractions. Silencing the ringer on your phone is a common feature. If that feature is clunky or hard to find, it interferes with needing to silence it quickly, in a crowded movie theater for example. These tiny interactions that surround the main functionality are integral to rounding out the entire experience.

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Lean UX: Escaping Product Requirement Hell

Jeff Gothelf photoAssumptions tend to be the downfall of many research projects. Jeff Gothelf suggests starting with an attitude that you’re testing a hypothesis which leads to a more open discussion. The main thing is, hypotheses, just like design, can change. Being flexible and iterative in your design process encourages an environment of collaboration.

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When Responsive Design Meets the Real World

Jason Grigsby photoResponsive web design allows the notion of “one web” to be a reality. Designers are increasingly able to sell to their organization the idea of delivering content to multiple platforms. Putting it into practice is another story. Jason Grigsby, co-founder of Cloud Four, says that it is easier to sell the idea of responsive web design than to do it well.

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Prototyping for Mobile Designs

Kelly Goto photoBuilding a prototype is a great way to test your design early on with users. Whether you choose to go for a high-fidelity representation, or go lo-fi with paper, you can learn a lot about the usability of your site. Often, teams are concerned with which technique or tool to use because of the litany that are available. Kelly Goto, founder of Gotomedia, suggests that the importance of the tool lies more with when you use it than why.

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Using Scenarios to Design Intuitive Experiences

Kim Goodwin photoScenarios can represent the ideal picture of a user’s experience with a product or service because you can see how and when they’ll interact. However, a scenario is often missing the details of what’s going on at this moment in time and that can be a sticking point. This is where the value of the journey map emerges. Kim Goodwin has years of experience teaching teams how to create and work with personas and scenarios.

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Adapting Your Content for Mobile

Karen McGrane photoContent touches all aspects of a design. Having presentation independent content allows for it to adapt to different screens and devices. Karen McGrane suggests that having the specifics of how the content will be structured in place first, allows for the freedom and flexibility to make the right design choices. Karen says that thinking about content first, over how it will appear, helps ensure you’re communicating the right message.

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Accessibility as a Design Tool

Derek Featherstone photoAccessibility is important, but somewhere along the way it got an undeserved reputation for being ugly, costly, and driven only by technical-compliance requirements. Making it an integral part of your design early creates something that is beautiful, inexpensive, and user experience-driven. Derek Featherstone of Simply Accessible believes that implementing accessibility into your designs will flat out make for better design.

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Share Your Thoughts with Us

What were your favorite podcasts in 2013? Tell us about it below.