We deserve better. It's a common refrain among video game developers who work with major publishers. Churning out the latest iteration of Call of Duty or Assassin's Creed takes its toll: inflated workweeks and 12-hour days, lists of notes and changes from the faceless entities of EA and Activision and the like, with simultaneous requests to pick up the pace — all the while making a tiny percentage of the game's profits, not knowing if there will be another job when the project ends.
"The publishing people all watch [a game] and then make passive, aesthetic appraisals of active, functional aspects of a game," wrote an anonymous developer, delivering a blistering attack of major game publishers. "This is because the bulk of execs can't and don't want to play or understand how games work." Read more...More about Gaming, Developers, Features, Publishers, and Video Games