UX Thursday Event with Jared Spool is Back in Detroit!

Yup, that’s right, on June 26th UX Thursday will return to Detroit with a bevy of UX luminaries. And you can join them all for just $99 bucks!  (Your cell phone bill is higher than that, right?) Keynotes will include Jared Spool and Dana Chisnell from UsabilityWorks and will be held at the city’s iconic Gem Theater. As always, there will be 6 other top local speakers there to share case studies of real-world UX projects, so start getting excited NOW! Stay tuned for more information on the amazing speakers and presentations we’ve got in store for you. You can also check out this video of last year’s show highlights. We hope to see you there but these events always sell out quickly, so don’t wait to sign...

Sign up by 2/11 for UXIM Mobile Conference and Save $300

The increasing use of mobile devices makes designing sites and apps more complex. To design for the user, you have to completely change the ways you work and learn new tools, techniques, and patterns for success. We built the UX Immersion Mobile Conference in Denver, CO April 7-9 to help you meet those challenges. You’ll be exposed to UX luminaries through intensive full-day workshops specifically focused around the skills and techniques you need to become better at designing for the user. The price to attend all three days of the conference goes up $300 after February 11 (it goes up $100 if you’re just attending for one day). Put the money you save by registering now towards your flight or accommodations. Explore the workshops and video trailers to learn more about each...

UIEtips: Designs and deliverables are haikus, not epic poems

In today’s UIEtips, we’re publishing an excerpt from the UXmatters article “Developing UX Agility: Letting Go of Perfection” by Carissa Demetris, Chris Farnum, Joanna Markel, and Serena Rosenhan. In it, Chris Farnum talks about design deliverables and their role in an incremental approach to your design. If you want to hear more about Chris’ thinking on design deliverables join us for our January 30 virtual seminar Choosing the Right Wireframe Strategy for Your Project. Here’s an excerpt from the article: Once you have a firm grasp of the goals for a project and the functionality you need to design, the next steps for many UX professionals are creating user stories, wireframes, and prototypes. To kick off design, we often brainstorm and sketch. Often, cutting edge Web sites and a desire to meet or exceed competitors fuel our ideas in part. While you are in brainstorm mode, it’s certainly a good idea to sketch out a full user experience, complete with all the latest bells and whistles that would delight users and impress stakeholders. But when you begin to craft a user experience for the initial stories that you’ll deliver to your Development team for implementation, you’ll need to be a strict editor and include only the core user interface elements. Limiting scope in this way can be challenging when you are used to waterfall approach, in which you may have only one chance to document all of the user interface elements you think your design should include. Read the article Designs and Deliverables are Haikus, Not Epic Poems. How does your team limit project scope in the early design stages? Tell us about it...