Dispelling the Myths About Innovation

Scott Berkun knows that exceptional designers aren’t just creative thinkers; they also work to understand the business and people around them. They are able to do this because they know how to invent ideas, develop them, and then persuade others to get on board. Scott works hard at dispelling the myths about innovation and showing how to avoid common mistakes people make when doing creative work. If you want to be better at innovation and avoiding common mistakes read on. In the below post, we’ve listed out some great free articles and podcasts on this topic. But you can really dive in deep at this year’s User Interface 18 Conference in Boston, October 21-23, 2013. In Scott Berkun’s workshop Innovating on a Deadline, you’ll learn how to ask for what your team needs in order to do innovative work. You will also be shown how to develop a toolkit for both design work and creative work. On top of that you will be exposed to ideas about how to Invent ideas and develop them, overcome change resistance, and get comfortable making business and engineering decisions. Here’s some reading about innovation How to Innovate Right Now – Scott Berkun Scott Berkun discusses how anyone can innovate. Debunking the Myths of Innovation: An Interview with Scott Berkun - Christine Perfetti Christine interviews Scott Berkun about the myths that can stifle the process of innovating Innovation is the New Black – Jared M. Spool Jared discusses how innovation is now the new black, experience design is the fabric of new insight, and the work designers do is now the hot spot to...

Conduct Better Meetings

Are you struggling with getting your design team organized on a project? Or do you want to make your kick-off meetings more effective and productive? Well we’re here to help you. In preparing for Kevin Hoffman’s full-day workshop, Leading Super Productive Meetings at the UI18 Conference in Boston on October 21, we gathered up a slew of free resources to share with you on this topic. But these resources are just the tip of the iceberg. You’ll get the rest of the iceberg at Kevin’s workshop where he’ll provide helpful content, eye-opening hands-on exercises, and valuable one to one interactions. You’ll leave the workshop excited to schedule and conduct your next meeting. Go look at Kevin’s workshop description and you’ll see what we mean. Here’s some reading about meetings Perspectives over Power: Habits of Collaborative Team Meetings – Jared M. Spool Jared discusses what makes meetings more effective than others. What Good Teaching and Meetings Share – Kevin Hoffman Kevin shares four simple, easy-to-remember guidelines about how to convey information. Kick Ass Kick Off Meetings: Part 1 – Kevin Hoffman Kevin explains the advance work that should take place prior to the kickoff meeting, and the type of questions you should ask your stakeholders. Kick Ass Kickoff Meetings: Part 2 – Kevin Hoffman In part 2, Kevin dives deep into a plethora of exercises to use in kickoff meetings including a design studio activity. Listen to what the experts say about meetings Leading Super Productive Meetings – Kevin Hoffman Kevin Hoffman believes that the culture of an organization, not whether the team is remote or not, is the biggest...

UIEtips: Debunking the Myths of Innovation: An Interview with Scott Berkun

Being innovative sounds scarier than it really is. It doesn’t necessarily mean creating something new, but perhaps repurposing something in a new way that brings added value to a user. Scott Berkun is a master of looking at the concept of innovation from all different angles. In this article he debunks the myths around innovation. Scott’s unique take on innovation is why we’ve asked him back to the UI18 conference in Boston this October 21-23. If you ‘re looking to inspire your team to be more innovative in doing creative work, explore Scott’s UI18 workshop: Innovating on a Deadline. In his research, Scott Berkun, the author of the popular book, “The Myths of Innovation,” has done a fantastic job of demystifying innovation and debunking dangerous assumptions about how breakthroughs happen. Back in 2007, Christine Perfetti spoke with Scott about his book and his research in the area of innovation. Here’s an excerpt from the interview: Christine: In your opinion, what are some of the obstacles that prevent design teams from creating innovative products? Scott: The biggest obstacles are political and psychological. Design teams are sometimes so detached from what the business or engineering leaders are doing that their big ideas are stillborn – the designers aren’t innovating in ways that the rest of their organization could possibly be receptive to. Some call this politics, but that’s half of the innovation game: lining up the resources and relationships needed to support a brilliant design idea. There are countless innovations that never became products because their champions ignored the politics necessary to bring their ideas to the world. On the psychology...

Missed out on the $1,689 Rate for UI18? Use this Special Code

Don’t fret that you didn’t secure the $1,689 rate in time for the UI18 conference. Use the promotion code GRACE when you register by September 26. You’ll get $300 off giving you the $1,689 price. You won’t want to miss being in Boston, October 21-23, 2013. Past Attendees Say: It was a fantastic experience. I’m already applying so much of what I learned. –Cait S Thank you @jmspool, for a fantastic conference. I can state with certainty that I got far more than my money’s worth. –Jonathan K I don’t think I’ve ever been as sad about a conference being over as I am about #UI17. An amazing experience on so many different levels. –Jamie J Really enjoyed #UI17. Lots of great information to implement in the company. –Mark D The Speakers Make the Difference User Interface Conference speakers give both full-day workshops and featured talks that address pressing UX topics. Here’s a sampling of some of the speakers and their topics. Adam and Aaron – Critique and Design Studio Dan Saffer – Microinteractions Jeff Gothelf – Lean UX Christine Perfetti – User Research Get the $1,689 Rate with Code GRACE until 9/24 If you don’t find the conference a great use of your time, we’ll give you your money back. We guarantee 100% satisfaction. And until September 24, we’ll lock you in at the $1,689 price, $300 off the current price, when you register with the promotion code GRACE. Explore the conference at...

UIEtips: Designing with Remote Teams

Collaboration is a critical part of the design process. With more teams consisting of members who work remotely, this can be a challenge. In today’s article, an excerpt from Jeff Gothelf’s book Lean UX, Jeff outlines the biggest challenges encountered with remote collaboration. Jeff says that it all comes down to communication. He knows what it takes to design effectively in this distributed environment. Jeff dives deeper into what it takes to be successful with remote teams in his upcoming virtual seminar. The tactics he shares for working with remote teams include a host of Lean methods. Additionally, Jeff is leading a full-day workshop at this year’s UI18 COnference in Boston, October 21-23 on Escaping Product Requirement Hell Using Lean UX.   Here’s an excerpt from the article: There’s been no shortage of coverage lately about the different strategies companies employ when it comes to their distributed work force. Certain companies, like Automattic – makers of WordPress, have an entirely remote workforce and swear it’s the only way to work. Other companies, like Yahoo!, have made headlines recently when CEO Marissa Mayer demanded all remote employees come back to the office. LivingSocial has promoted a distributed team environment under the leadership of now-departed SVP of Technology Chad Fowler. The poster children for distributed teams, 37 Signals, swear by this approach to the point that they’ve written a book on the topic. What has been missing from the conversation to date is context – the context of the work these companies are doing and the context of their current environments. It seems that, as with most things design and UX,...