Why the Core77 Conference is About User Experience

On June 19th, a relatively small group of people will gather at 501 Union street in Brooklyn, NY to present and discuss ideas that are defining our modern object culture. The Core77 Conference speaker line up includes, among others, a UX lead at Google X, a wearable technology designer and a guy brazen enough to suggest that putting a floating swimming pool in the East River would be a great way to clean it up. At first glance, this event may not look like a typical conference for an interaction designer, but at the core of each presentation, you’ll find a reverence for the human experience and the way we interact with the world around us. Each speaker is bringing their take on a problem to be solved or a possibility to realize based on current or future scenarios. At its heart, that’s what all UX and interaction designers attempt, isn’t it? Below are a few of the presentation summaries from speakers who will be at the Core77 Conference and why these are important topics for UX designers. You can get your ticket to this event here while they’re still available (only 200 seats for sale). The Integrated Technology Panel – Integrating Technology into our Daily Lives, at Two Levels At the personal and global levels, Ricardo Prada, UX Lead at Google X, and Becky Stern, Director of Wearable Electronics at Adafruit Industries, will discuss the huge potential, and possible pitfalls, of seamlessly melding new technologies into our everyday experience of the world. From balloon-based Internet access and self-driving cars to DIY, wearable electronics, the integration of technology into...

The History of Wearable Tech, From the Casino to the Consumer

Wearable technology is perhaps the most prolific trend in the tech industry today. From activity-tracking fitness bands to Google Glass and Oculus Rift, big names are getting involved in the once-niche technology — and they're getting involved in big ways. See also: Lifelogging: The Most Miserable, Self-Aware 30 Days I've Ever Spent You probably wouldn't have guessed that the tech behind wearable computing devices finds much of its history in attempting to cheat casinos. Inventors built some of the first wearables in the 1960s and '70s to count cards and improve a gambler's odds at the roulette table. Read more...More about Technology, Features, Wearable Tech, Tech, and Dev...

It’s Time to Ditch Your Wallet for Mobile Payments

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