Adam Connor & Aaron Irizarry – Building Consensus in Critiques and Design Studios

[ Transcript Available ] Critique is often confused with being negative and critical. However, the basis of critique is communication. Having strongly grounded communication is necessary for any relationship in life, work related or not. Adam Connor and Aaron Irizarry believe that critique is not just a design-centered skill that exists to make sure you’re doing things “right”. Instead, they see it as a living and breathing process of analysis and adjustment. Simply saying, “I don’t like blue” is not a helpful way to critique a design. Instead, they suggest framing it for better understanding of what objectives were trying to be met and what problems they were approaching in order to better iterate on the design. Adam and Aaron will be presenting one of the 8 daylong workshops at the User Interface 18 conference, October 21-23 in Boston. for more information visit, uiconf.com. Recorded: June, 2013 [ Subscribe to our podcast via ?This link will launch the iTunes application.] [ Subscribe with other podcast applications.] Full Transcript. Jared Spool: Welcome, everyone, to yet another episode of the SpoolCast. We have done a ton of these. They’ve all been fun, but today is going to be the most fun because we have Adam Connor and Aaron Irizarry joining us. You may not know this, but they’re doing a full-day workshop at the User Interface 18 conference called “Building Consensus in Critique and Design Studios.” Today, we’re going to talk about critique and design studios and consensus and teamwork. I’m really excited about that. Hey, Adam. Hey, Aaron. How are you guys? Adam Connor: Doing good. Aaron Irizarry: Good, thanks....