Defining a UX Design Strategy – Our August 28 Virtual Seminar

Establishing a realistic strategy is a creative endeavor based on analysis and results in a practical plan. Of course, it also can be a frustrating, ambiguous process fueled by pipe dreams and personal opinions. So what characteristics lead to concrete elements that will actually work for your team? In our August 28 virtual seminar, Defining a UX Design Strategy, Jim Kalbach shows you how to remove fuzziness from design discussions and inspire consistent action from diverse personalities. You’ll learn to: Define what strategy is and isn’t Use the UX Strategy Blueprint Develop a repeatable framework for decision?making Pitch your UX strategy to others If your strategy discussions feel more like political battles than progressive team-building, join us on August 28.  ...

Leah Buley – UX as a Team Sport

[ Transcript Available ] User experience is rarely something you do completely alone. Even if people on the team don’t necessarily focus on UX, they could be indirectly acting in favor of it. Sometimes it comes from a lack of understanding exactly what user experience is or means. People with different approaches and skillsets can be valuable assets when incorporated into the larger human centered design focus. Though Leah Buley is the author of UX Team of One, she believes it’s uncommon that there is a superhero UX professional who flies into the room and saves a project. More often it’s a collaborative endeavor. You have to get the entire team involved in the process. Once the value of UX is apparent, you can exercise the collective skills and intelligence of the group and all work toward a better experience for a customer or user. Part of the responsibility of the UX professional on the team is to constantly frame decisions made in the context of what will be best for the users. Facilitation is an important skill in general for the user experience field. Introducing the theories and practices into the larger team will get everyone moving in the same direction and working collaboratively. Attend a daylong workshop with Leah at UI19 Leah’s UI19 workshop, UX as a Team Sport, in Boston October 29 will orient your team to customer needs so you can build the “right thing at the right time.” Register with promotion code LEAHCAST and get $300 off the current conference price. Explore Leah’s workshop   Recorded: June, 2014 [ Subscribe to our podcast via...

3 Easy Steps to Become a Better Designer

Strengthening your design skills at the UI19 Conference begins with these three simple steps: Review the UI19 conference web site to see what we have planned for you. Pick the two daylong workshops you most want to attend. Choose from eight amazing workshops. Register now to save money and guarantee your spot before UI19 sells out.   “Both the workshops and speeches were extremely useful and inspiring. The whole experience was beyond my (high) expectations!” - Juha Rouvinen   See and Hear What the User Interface Conference Is All...

UIEtips: Dissecting Design – Part 1

In this week’s UIEtips, Ben Callahan dissects the design process to explore which tools are the most helpful for different parts of the process. Ben was one of our top speakers at this year’s UX Immersion Conference, and he’s also presenting our next virtual seminar on June 5, Responsive Workflows: Because There’s No Such Thing as a Perfect Process. Here’s an excerpt from the article: In the past few years, we’ve recognized the danger in jumping headfirst into full-comp design before we really understand the design direction. Other disciplines have recognized this for a long time-think mood boards in branding-and taken steps to ramp up their design effort. The goal here is to establish the basic building blocks we’ll use in the rest of the design process: things like color, type, texture, illustration style, photography treatment, iconography. Once these are established, the success rate for the rest of the process is greatly increased. There are a number of ways to do this on the web; let’s look at a few. Read part one of the two part article: Dissecting Design. How does your team handle design? Leave us a note...