UIEtips: The Dirty Dozen Roadmap Roadblocks

In this week’s UIEtips, we share an article from Bruce McCarthy. In it, Bruce defines the product roadmap and offers twelve areas where organizations break down when developing roadmaps. Best of all, he shares ideas on how to put all twelve roadblocks in your rearview mirror. Want to hear more from Bruce? He’s presenting our next virtual seminar on June 26, Lean Roadmapping: Where Product Management & UX Meet. Here’s an excerpt from the article: A good roadmap inspires. It inspires buy-in from executives, inspires confidence from customers and salespeople, and inspires development teams to produce the groundbreaking products that drive significant growth.  A good roadmap keeps your organization on course toward its destination. Stating what you will do and when makes it easy to judge when you fall behind schedule or get detoured by good ideas that just don’t fit your strategic vision. Read the article: The Dirty Dozen Roadmap Roadblocks. What roadblocks have challenged your organization in creating product roadmaps?  Leave us a note...

Get Access to UX Immersion Mobile Conference Recordings

Missing the UX Immersion Mobile Conference doesn’t mean you have to miss out on the great content. You can still experience it with 8 top notch designers teaching you how to design for mobile. Here’s what some attendees had to say: By far the best conference I have ever been to. This conference touched on everything from workflow, content and prototyping to coding, design and architecture. – Kristi UXIM is probably the best conference I’ve attended. Ben, Luke, Brad, and Karen are brilliant. – Dan UX Immersion was a great conference. I only wish I could have attended all the talks. – Jim What I look for in a conference is to get inspired. Check that box. I appreciate the storytelling from all speakers. – Maria Strengthen your UX skills with recordings from UX Immersion Mobile Conference Get access to all 8 UX Immersion Mobile videos for just $23/month through All You Can Learn by UIE. Additionally, your subscription allows you to view any of the 170+ seminars in addition to these conference recordings. Get Access to the Recordings...

UIEtips: Dissecting Design – Part 2

In this week’s UIEtips, we offer part two of Ben Callahan’s article, Dissecting Design. In it, he explores which tools are the most helpful for different parts of the design process. Ben was one of our top speakers at this year’s UX Immersion Mobile Conference and we’re pleased to have him back for our next virtual seminar on June 5, Responsive Workflows: Because There’s No Such Thing as a Perfect Process. Here’s an excerpt from the article: I believe many people in our industry struggle with “design in the browser” simply because they aren’t fluent with the tools needed for working that way. I’ve heard many people say, “Happy accidents don’t happen in code like they do in PhotoShop.” I can testify that this is absolutely not true. Instead, I believe it’s about where you are the most fluent. As we evaluate the best tools for the monumental task of problem solving in design, I keep coming back to the ideal of fluency as a solid principle on which to base the decision. You can’t write poetry in a language you don’t speak. Similarly, you can’t craft design using tools you’re not fluent with. Read part two of the article here. Missed part one? Read it here. What tools do you and your team find most efficient and effective in solving design problems?  Tell us about it...

Get Access to the 2014 UXIM Video Recordings Now

Get access to all 8 UX Immersion Mobile videos for just $23/month through All You Can Learn by UIE. Additionally, your subscription allows you to view any of the 170+ seminars and other conference recordings. The UXIM recording topics and speakers: Brad Frost Building Dynamic Systems from Atomic Elements Cyd Harrell Doing Pocket Research to Learn About Your Users’ Lives Karen McGrane Defining Your MobileContent Strategy Jason Grigsby Adapting to DifferentForms of Input Luke Wroblewski Mobile Behavior andDesign Trends Ben Callahan Dissecting Design Nate Schutta Choosing Which Mobile Experience to Build Jared Spool How Do We Design Designers? Get Access to the Recordings for...

UIEtips: New Rule – Every Desktop Design Has To Go Finger-Friendly, Part 2

In this week’s UIEtips, we offer part 2 of Josh Clark’s article New Rule: Every Desktop Design Has To Go Finger-Friendly. In it, Josh reminds us that ideally the web is a platform that can be accessed from any device, no matter what its input or output method. For now, that means opening up all desktop layouts for easy finger-tapping. Here’s an excerpt from the article: For most of its short history, web-design practice has focused on the visual-on screen size. It’s not yet in our industry’s DNA to consider physicality and environment in our layouts. That’s why many are still surprised at the idea that they can’t just use their legacy desktop layout on iPad, even though the screen size is the same. The layout looks good, sure, but that rarely means it’s also finger-friendly. The rise of the hybrids means touch is no longer the sole province of phones and tablets. It’s arrived on desktops and laptops, too. Most desktop website layouts, however, are not optimized for touch. They challenge our clumsy fingers and thumbs with small touch targets for links and menus, or they lean on hover interactions that can’t be triggered by touch at all. Few sites place primary navigation in easy reach of the thumb zone for either tablets or hybrids; they favor cursor-friendly screen-top navigation instead. Read the article New Rule: Every Desktop Design Has To Go Finger-Friendly, Part 2. If you want to convert your mouse-focused desktop sites into mobile layouts with touch-friendly screens, than watch Josh’s virtual seminar, Designing Touch-Friendly Interfaces. It’s now part of UIE’s All You Can Learn, the place to watch, listen,...