Get yours now — 13 hours of recordings from the UI18 Conference

UI18 OnDemand gets you front row access to 10 UX experts sharing best practices and cutting edge techniques on advanced design processes, flexible team-based techniques, and meaningful data display. Recordings include: Stephen Anderson – Help Users Decide Is your phone bill easy or enjoyable to read? Help users make decisions more easily by displaying your information in highly visual, interactive, and meaningful ways. Kim Goodwin – Get More from User Research Think you don’t have time for user research? Once you see the tools and techniques Kim uses to quickly gather customer insights and prioritize designs, you’ll change your mind. Adam Connor and Aaron Irizarry – Discuss Design without Losing Your Mind Overcome the endless barrage of opinions that thwart your design progress. Get the techniques to make critique a positive experience for everyone involved. Scott Berkun – Do Great Work from Anywhere How can WordPress be effective when its entire team works remotely? Managers, designers, and developers all thrive in its autonomous environment — hear why. Kevin Hoffman – Hold Meetings That Aren’t Excruciating Enjoy your meetings by applying the same design thinking that UX pros already know and love. Get real work done and build consensus, regardless of personalities and opinions. Dan Saffer – Dig into Tiny Design Details The difference between a product we love and one we only tolerate often lies in these details. Turn your product’s dull microinteractions into memorable, engaging moments. Jeff Gothelf – Axe Requirements-driven Product Design Start spending your time on the right work for your business by creating a series of hypotheses. Then, run experiments to validate which solutions are...

UIEtips: Setting the Foundation for Meaningful Critiques – Goals, Principles, Personas and Scenarios

Doing critiques well and constructively is no easy task. Often designers feel picked on or that the feedback doesn’t give enough direction. According to Adam Connor, a key concept to remember is that “critique is a form of analysis”. It’s a discussion on what is working well and what areas need improvement. To do this right you need goals. You need to ask if what you’re critiquing is reaching the objectives of the goals you and your team created. In today’s article by Adam Connor, Adam discusses how to set the foundation of a meaningful critique by using goals, principles, personas, and scenarios. In less than two weeks, Adam Connor and Aaron Irizarry will lead a full-day workshop at the User Interface 18 Conference in Boston. Their workshop, Building Consensus in Critiques and Designs Studios will show you how to execute a productive design studio. You’ll follow a proven framework that goes from ideation to consensus-building. Learn more about their workshop. Here’s an excerpt from the article: In a recent post, Aaron talked about the importance of intent in the success of critique. Without the right intent on both sides critiques can go nowhere. Or worse, they can hurt the design, the designer and the relationship between the designer and the critics. But now lets say that the intent is right. The critics are looking to help the designer understand the impact of the decisions he or she has made. The designer has every intention of listening, of critiquing right along with the critics, and using what they learn to iterate and improve upon their design. There is still...

Improving the Critique and Design Process

Giving critique is not an easy task. Doing it constructively and effectively without hurting someone’s feelings or coming off as cruel and inflexible is difficult. Being able to successfully critique and create design studios is so important we’ve dedicated many articles and podcasts to the topic, along with a full-day workshop. In this post, we’ve listed out some great free articles and podcasts on this topic. But you can really dive in deep at this year’s User Interface 18 Conference in Boston, October 21-23, 2013. In Adam Connor and Aaron Irizarry workshop Building Consensus in Critiques and Design Studios, you’ll learn how to organize energizing workshops that rally your teams to explore designs and achieve the best possible results. You’ll discover how to reach consensus, improve the conversations you have around design, and create open feedback loops your teams will actually use. Here’s some reading about design studios and critique Building a Cohesive Design Team – Jared M. Spool Jared discusses team characteristics that lead to successful designs. Goods, Bads, and Dailies: Lessons for Conducting Great Critiques – Jared M. Spool Jared explains how child magicians and Pixar Media have mastered critique and how you can incorporate this into your design process. Collaboration through the Design Studio: An Interview with Adam Connor and Aaron IrizarryJared M. Spool Jared interviews Adam Connor and Aaron Irizarry on using a design studio as a process to improve team communication and achieve design goals. Design Studio Workshop: Adding up the Benefits – Jared M. Spool Jared explains how a design studio workshop can help your team work through various design challenges and the...