Information Wayfinding, Part 3: Designing for Wayfinding
By Tyler Tate Published: March 10, 2014 “How can we make ever-growing volumes of information accessible and useful to people without overwhelming them?” How can we make ever-growing volumes of information accessible and useful to people without overwhelming them? That is the question I want to consider in this third and final installment of my series on information wayfinding. In Part 1, I argued that we must move beyond thinking of information architecture as designing wayfinding for a book of pages and, instead, think in terms of a spatial environment. In Part 2, I compared interacting with information to the process of finding one’s way through a city, then defined three elements of the information environment, shown in Figure 1: districts, layers, and nodes.