UIEtips: Hiring a UX Pro – 4 Techniques from Smart Teams

In this week’s UIEtips, we reprint an article. In it, I share ideas on how to hire the best UX professional. I also make the case that hiring the right person is the most important factor to a UX team’s success. Here’s an excerpt from the article: Hiring is not a natural process. It needs to be designed, just like any experience. In our research, we learned that most teams amble into the hiring process by copying actions from others or by inventing wacky steps. Read the article: Hiring a UX Pro – 4 Techniques from Smart Teams. How do you get the most out of your UX hiring process? Leave us a note...

UIEtips: How Agile UX Can Be a Cost Effective Approach

In this week’s UIEtips, we reprint an article from Jared Spool. In it, he shares ideas on getting low-cost iterations into your Agile development process. Jared also makes the case that UX-focused design is a team sport. If you’re looking for more on tying UX design and your Agile process together, then you’re going to want to join us on September 18, when Aviva Rosenstein presents our next virtual seminar, Making UX Work with Agile Scrum Teams. Here’s an excerpt from the article: It’s tempting to let those UX-focused design team members do this early work while the rest of the team goes off and does other activities. However, the biggest value from these early iterations comes from the discussions and insights that emerge. The most successful teams involve everyone who will influence the eventual design—including developers and stakeholders—in their design studios and paper prototyping activities. Read the article: Cost Effective Approaches to Iteration in Agile UX. What techniques are you using to reduce the costs of iteration for your team? Leave us a note...

UIEtips: UX Strategy Blueprint

In this week’s UIEtips, Jim Kalbach defines and discusses how to consistently create a UX strategy. Here he shares a tool with you for doing so at your organization—the UX Strategy Blueprint. If your strategy discussions feel more like political battles than progressive team-building, pay attention to Jim Kalbach. His virtual seminar on Thursday, August 28 is all about Defining a UX Design Strategy. Here’s an excerpt from the article: Analysis and planning, while necessary inputs and outputs in the strategy creation process, are not the core of strategy. You can’t analyze your way to strategy: the answers don’t magically emerge from data. And detailed roadmaps don’t provide the rationale for the activity they organize. Strategy does. It connects analysis and planning with an intentional logic that guides decision making. Read the article: UX Strategy Blueprint. Do you have a UX Strategy Blueprint to define your UX strategy? Leave us a note...

UIEtips: 6 Tips for Organizing Sketched Artifacts

Sketching plays a vital role in UX design. It’s how we put a visual component to our ideas, communicate with others, and document our process. But how to organize and hold on to these sketches isn’t always as organized as we like. Below Nathan Curtis shares six tips on organizing sketched artifacts. Some are simple yet eye opening ideas. We realize how important it is to sketch and it’s one of the reasons that we’re giving every UI19 conference attendee a designer’s toolkit when they register for the conference by July 3. See what tools are in this kit to help you make great designs. Here’s an excerpt from the article: The more EightShapes sketches, however, the more we desire to retrieve and share those ideas later-to revisit abandoned, complex, or unrealistic notions of a better experience, to remind ourselves of passing ideas. We may find ourselves amid the next hour’s design studio summation. Or the day’s prototyping. Or the next week’s task scoping. Or the next quarter’s project proposal. But the sketch’s value extends beyond the initial presentation and discussion. Read the article: 6 Tips for Organizing Sketched Artifacts. How have you organized your archive of sketches?  Leave us a note...

UIEtips: UX Design, Role-playing & Micromoments

Stephen Anderson thinks about micro-moments in a design a lot. He even goes as far as role playing what the interaction would be like with another designer (as you’ll see in today’s article). It’s a funny and eye opening experience. This is just one part of what Stephen is covering in his full-day UI19 workshop, Design Skills for Complex Understanding and Problem Solving on October 27. See how you can present data in compelling, contextually relevant formats in his workshop. Here’s an excerpt from the article: Good interaction design is about attending to every moment that passes between a person and the device (or system, or service) with which he or she is interacting. These moments can be explicit, as with gestures, taps, a button-click, or the completion of a form field. Or, these moments may be more elusive, such as a pause while you try and understand what is being asked of you or how to answer. It’s these internal conversations that users have at any given moment that often get overlooked. Read the article: UX Design, Role-playing & Micromoments. What micro-moments have your experiences that added to — or diminished — your experience with a design?  Leave us a note...